SnakeAppleTree’s Fan Fiction Policy
re: Sounds of Space / Tales of the SpaceWays
The Sounds of Space Pentacle describes / outlines the vibraverse™
between and beyond, here, there and after.
Once having read the core works,
you will be familiar also with
the two phases of
the Tales of the SpaceWays:
first-wave electro-technological,
second-wave spiritual-biological
wherein people evolve to travel freely throughout the dimensions,
a triplicity of relative spatial, relative time and relative dream
(third, fourth, fifth dimensions),
of their own intention;
either by assuming host physical bodies,
or by physically relocating their current body.
Fan-fiction is welcome
provided that it does not infringe upon the infrastructure of the canon writings
and the vision which it expresses.
Writers will easily recognize the simple format which the short stories follow.
By definition, all such fan-fiction will belong within
the Tales of the SpaceWays collection
as an extended part of it.
I request that any fan-fiction is accompanied by the disclaimer:
“inspired by the original Sounds of Space universe by snakeappletree”
and the title or subtitle:
“from the Tales of the SpaceWays.”
Please do submit your fan fiction to us for promotion on our forums.
We might even help edit it.
Vibraverse is a scientific description of what generally is referred to as the SpaceWays.
It is not a universe (mono) although it is a facet of the multiverse.
Given that not everybody has yet assimilated fourth and fifth level consciousness,
the term SpaceWays does change its context
depending on which dimensions are encompassed into the descriptors intent.
A lot of the early work is foundational to express "discovery of new worlds"
and to establish the background from which the next wave emerges.
~snakeappletree 7/3/2018
Tales of the SpaceWays Format
1 awakening
2 orientation
3 journey
4 discovery
5 twist
6 resolution
This can be minimalized into 3 sections of two points each.
part A : Start (establish situation) Saline (gem)
part B : Middle (events which change situation) Mercurial (transitional factors)
part C : Continuity (groundwork for development) Sulphur (gas)
The sections repeat:
part A - 1a 2b
part B - 3c 4a
part C - 5b 6c
Traditionally part C / 6 resolution is The End
but here we apply the rule that nothing ever ends; it changes and leads on to more things.
Very often 6 occurs in the readers mind, if you leave them thinking and with some level of cliffhanger
where the story could develop in different ways, depending on fate affecting the known dynamics.
Admittedly most of my own short stories do not progress through this whole series of stages.
For a lot of them that’s not what it’s about.
20th century writers were encouraged for excitement to utilise Antagonist vs Protagonist as agent for change
to stimulate the story toward decided action for resolution of conflict.
That method is not ignored, but it is set into an objective context.
In 21st century we are attempting to break away from an era of conflict,
therefore encouraging and programming creative thinkers
to affect the collective consciousness through alternate means, is necessary.
The focus here is on fluid and natural transition.
Where this leaves storytelling is not without antagonism
but rather the desired focus is toward exploration and resolution rather than conflict.
Working together symbiotically to achieve harmony
without the pretext that conflict is necessary for every story to be interesting.
This is the environment we are trying to create with the SpaceWays.
"The Tau is about the Journey."
1 awakening
2 orientation
3 journey
4 discovery
5 twist
6 resolution
This can be minimalized into 3 sections of two points each.
part A : Start (establish situation) Saline (gem)
part B : Middle (events which change situation) Mercurial (transitional factors)
part C : Continuity (groundwork for development) Sulphur (gas)
The sections repeat:
part A - 1a 2b
part B - 3c 4a
part C - 5b 6c
Traditionally part C / 6 resolution is The End
but here we apply the rule that nothing ever ends; it changes and leads on to more things.
Very often 6 occurs in the readers mind, if you leave them thinking and with some level of cliffhanger
where the story could develop in different ways, depending on fate affecting the known dynamics.
Admittedly most of my own short stories do not progress through this whole series of stages.
For a lot of them that’s not what it’s about.
20th century writers were encouraged for excitement to utilise Antagonist vs Protagonist as agent for change
to stimulate the story toward decided action for resolution of conflict.
That method is not ignored, but it is set into an objective context.
In 21st century we are attempting to break away from an era of conflict,
therefore encouraging and programming creative thinkers
to affect the collective consciousness through alternate means, is necessary.
The focus here is on fluid and natural transition.
Where this leaves storytelling is not without antagonism
but rather the desired focus is toward exploration and resolution rather than conflict.
Working together symbiotically to achieve harmony
without the pretext that conflict is necessary for every story to be interesting.
This is the environment we are trying to create with the SpaceWays.
"The Tau is about the Journey."