ritual mystic
"In Space we have no ecology,
we cannot rely on wild nature." ~tenet
"We must control and own our own nature." ~Gan Twth
"But first we must come to know that nature." ~Corel of Mars
"We have much to unlearn before we can become, intuition." ~Ura Xia
"In Space we have no ecology,
we cannot rely on wild nature." ~tenet
"We must control and own our own nature." ~Gan Twth
"But first we must come to know that nature." ~Corel of Mars
"We have much to unlearn before we can become, intuition." ~Ura Xia
Sounds of Space
pentacle : novels by snakeappletree
Original Concept ©2004 snakeappletree ©2013 Ordo Octopia
"New." -Rachel Rees
"Epic medieval fantasy in Space." -Jim James
"I want to know what happens next." -Jack Mono
series outline - SPOILERS
The name of the series derives from the fundamental principle of waveform and frequency in the exploration of quantum mechanics, in which both light and sound are measured on the same chart, as Hertz and kiloHertz.
The three digit name for each of the books (SAT, URA, GAN, NEP, SOL) is concordant to the language of a universal computer operating and genetic encodement system called Glyph, which is found throughout the series, typically as a picto-symbolism and spoken language. One purpose of the books is to explore how words and waves function on and manifest at several different layers of perception, in a process of mythepoesis; streams of the light grids manifest as living experience, throughout different dimensional complexity. It is measured in terms of a spirits individual nature in relation to others.
The premise outlined below is a story structure base through which these energy threads weave, are highlighted as symbolism and humanities quest to achieve greater comprehension of the living experience; exploring insight and wisdom drawn from shamanic culture, integrating the spirit world, mythological otherworlds, as evolutionary developments as much as scioentific progress in the fields of electronics, electro-magnetism (scalar physics), and biology. How the spiritual integrates with technological.
SAT
escaping from the urban slum nightmare of terracity, hunted by demons and their cultist slaves, physically incarnate as both underground voodoo street culture and authoritarian police forces; our hero flees with his girlfriend into overgrown mutant jungles beyond the toxic wastes. Here he is introduced to eco-community who have 'gone renegade' in their theosophy, and wands initiatively into the forest during vine-initiation ritual, where he falls into the ruins of an ancient mayan temple complex, encounters pictoglyphs and remembers timelessly his past lives and his future as a shaman. Now protected from the demons and returning alone to the city he follows the complicated way-signs guiding him through being hunted by cops on the cults payroll, he is rescued by ancient aliens called snail-heads along with space-pirate baron Darkfly and taken to a secret corporate research base orbital of Saturn where physicists are doing illegal, ground-breaking projects of their own. Led by dream visions, our hero goes to planet Uranus where he oversee's seeding the ice world with biospore.
Status - first draft complete.
URA
"The future is told."
"Then; we have to change it."
the era's are measured by the ocean priests of Ura, measured in evolutionary phases. Their abilities to scry both future and past through living vessels known as channels and hosts is persuasive in their role as ushering in a new age of cosmic evolutionary perception. These era go from the harsh landers through the aboriginal first communities to the eventual oceanic explorers in several forms. Ura is mythic; the high vibration of the life here crosses the realms of the Sidhe (Fae) and Death (Spiritism & Ancestor Worship).
The story is told in part as a retrospective by descendants of the early settlers, so we can observe the relationship between our legendary past and consequences of our actions on the future. Ura is unique in that the artifacts of it are organic. The biohab is introduced properly in this novel as an organic computer; in accordance with 'provide ecology suitable for sustainable human development'.
It was written prior to both James Cameron's Avatar movie and Henson's Dark Crystal 2; thus the context necessarily altered to the dealing with intellectual ownership issues when numerous creatives are all drawing from and feeding into the Imaginal realms. While writing this, it ceased to be about sci-fi and started to be about several forms of spirituality - which is where it found its focus. Thus it becomes a portal with direct communion with the as-yet-unborn telempathic scryers of the ura ocean priesthood through its various incarnations.
Status - first draft complete.
GAN
occupants of the tin-can corporate orbital stations are entertained by popular media indoctrination devices. The long-running reality tv show to prove how safe the biohab technology is features the Ganymedian moon, upon which a rainforest ecology consisting entirely of biohab derived of Ura, adapted to the purpose of watching a young jungle child raised entirely by the biohab itself in all its glorious forms, wherein sentient plants with computer software minds are his teachers.
There are several surprises, not least when the lad psychically communicates with ancient saurian minds who have been hiding out here for millennia, and begin to use him as their agent. New mutations within the ecology arise from his developing psychic abilities; proving that biohab does not only 'nurture human needs' but goes much further. As he reaches his teenage years, the lad is helped by Pirate Baron Darkfly and the saurian consciousness to escape the research outpost.
Gan see's the advent of a prototype "meat" strain of biohab and animal creatures with computer programmable awareness. It studies developmental psychology and extra-sensory/expanded perceptions.
Status - first draft complete.
NEP
The industrial manufactory version of eldritch Ura; NEP biohab is a powerhouse providing materials for shipping back to the inner worlds, flooding the corporate market with living goods and providing a quality of life otherwise unavailable. Pirate Baron Darkfly's involvement with smuggling criminals from their desperate hide-outs amongst the asteroids takes a new development when he finds himself a planetary governor after the Nep revolt.
Assertion of independence from corporate tithe between Inner and Outer worlds of the SOL system rapidly escalates into war, and the NEP ecology is given over to living space-ships, the drakkenkraft, and their martial art trained pilots. Psychic development technologies from Ura combine with their intention and form a new deadly fighting force in the system, the Kinsarkhu; led by none other than everyone's favourite jungle boy, the hero from Gan.
Status - first draft in progress.
SOL
The spread of biohab from the outer worlds culminates in the growth of an orb totally surrounding the solar system and its planets, which spin in their orbits through caverns inside the new structure. New infections, mutations, and developments within the system software that the biohab crystalline consciousness is encoded with, expand outward as the ecology takes on a multitude of potentials, unknown and unexplored by humanity.
The necessity of the kinsarkhu as protectors becomes apparent when Gan station is seized by lizardines and several of Ura's moons are captured by the Unseelie Sidhe.
What happens toward the end of the book as the whole structure and everything within it harmonizes to the same vibration; a mega-ecology, the mind of a mega-ecology, self-aware as one organic machine coming into alignment and up-shifting the whole content to a higher mode of functioning; is something that the reader is left to imagine. The books are intended as preparation toward this.
Status - first draft in progress.
Promo 1 - audiobook - ki'insarkhu
SnakeAppleTree has been working on this series of novels for over ten years. A pile of hand written note-books as tall as himself, complete with diagrams, has yet to be digitally transcribed.
UPDATE Spring 2018: This is now in progcess thanks to voice to text technology.
TALES OF THE SPACEWAYS
Short stories which embellish and expand various chronologies of the SoS universe
were partially published by Bright Metallic magazine.
>>> New related work is released HERE as it emerges. <<<
tRust franchise
The Sounds of Space universe is the original inspiration for the world of tRust.
It is being developed into video-game.
pentacle : novels by snakeappletree
Original Concept ©2004 snakeappletree ©2013 Ordo Octopia
"New." -Rachel Rees
"Epic medieval fantasy in Space." -Jim James
"I want to know what happens next." -Jack Mono
series outline - SPOILERS
The name of the series derives from the fundamental principle of waveform and frequency in the exploration of quantum mechanics, in which both light and sound are measured on the same chart, as Hertz and kiloHertz.
The three digit name for each of the books (SAT, URA, GAN, NEP, SOL) is concordant to the language of a universal computer operating and genetic encodement system called Glyph, which is found throughout the series, typically as a picto-symbolism and spoken language. One purpose of the books is to explore how words and waves function on and manifest at several different layers of perception, in a process of mythepoesis; streams of the light grids manifest as living experience, throughout different dimensional complexity. It is measured in terms of a spirits individual nature in relation to others.
The premise outlined below is a story structure base through which these energy threads weave, are highlighted as symbolism and humanities quest to achieve greater comprehension of the living experience; exploring insight and wisdom drawn from shamanic culture, integrating the spirit world, mythological otherworlds, as evolutionary developments as much as scioentific progress in the fields of electronics, electro-magnetism (scalar physics), and biology. How the spiritual integrates with technological.
SAT
escaping from the urban slum nightmare of terracity, hunted by demons and their cultist slaves, physically incarnate as both underground voodoo street culture and authoritarian police forces; our hero flees with his girlfriend into overgrown mutant jungles beyond the toxic wastes. Here he is introduced to eco-community who have 'gone renegade' in their theosophy, and wands initiatively into the forest during vine-initiation ritual, where he falls into the ruins of an ancient mayan temple complex, encounters pictoglyphs and remembers timelessly his past lives and his future as a shaman. Now protected from the demons and returning alone to the city he follows the complicated way-signs guiding him through being hunted by cops on the cults payroll, he is rescued by ancient aliens called snail-heads along with space-pirate baron Darkfly and taken to a secret corporate research base orbital of Saturn where physicists are doing illegal, ground-breaking projects of their own. Led by dream visions, our hero goes to planet Uranus where he oversee's seeding the ice world with biospore.
Status - first draft complete.
URA
"The future is told."
"Then; we have to change it."
the era's are measured by the ocean priests of Ura, measured in evolutionary phases. Their abilities to scry both future and past through living vessels known as channels and hosts is persuasive in their role as ushering in a new age of cosmic evolutionary perception. These era go from the harsh landers through the aboriginal first communities to the eventual oceanic explorers in several forms. Ura is mythic; the high vibration of the life here crosses the realms of the Sidhe (Fae) and Death (Spiritism & Ancestor Worship).
The story is told in part as a retrospective by descendants of the early settlers, so we can observe the relationship between our legendary past and consequences of our actions on the future. Ura is unique in that the artifacts of it are organic. The biohab is introduced properly in this novel as an organic computer; in accordance with 'provide ecology suitable for sustainable human development'.
It was written prior to both James Cameron's Avatar movie and Henson's Dark Crystal 2; thus the context necessarily altered to the dealing with intellectual ownership issues when numerous creatives are all drawing from and feeding into the Imaginal realms. While writing this, it ceased to be about sci-fi and started to be about several forms of spirituality - which is where it found its focus. Thus it becomes a portal with direct communion with the as-yet-unborn telempathic scryers of the ura ocean priesthood through its various incarnations.
Status - first draft complete.
GAN
occupants of the tin-can corporate orbital stations are entertained by popular media indoctrination devices. The long-running reality tv show to prove how safe the biohab technology is features the Ganymedian moon, upon which a rainforest ecology consisting entirely of biohab derived of Ura, adapted to the purpose of watching a young jungle child raised entirely by the biohab itself in all its glorious forms, wherein sentient plants with computer software minds are his teachers.
There are several surprises, not least when the lad psychically communicates with ancient saurian minds who have been hiding out here for millennia, and begin to use him as their agent. New mutations within the ecology arise from his developing psychic abilities; proving that biohab does not only 'nurture human needs' but goes much further. As he reaches his teenage years, the lad is helped by Pirate Baron Darkfly and the saurian consciousness to escape the research outpost.
Gan see's the advent of a prototype "meat" strain of biohab and animal creatures with computer programmable awareness. It studies developmental psychology and extra-sensory/expanded perceptions.
Status - first draft complete.
NEP
The industrial manufactory version of eldritch Ura; NEP biohab is a powerhouse providing materials for shipping back to the inner worlds, flooding the corporate market with living goods and providing a quality of life otherwise unavailable. Pirate Baron Darkfly's involvement with smuggling criminals from their desperate hide-outs amongst the asteroids takes a new development when he finds himself a planetary governor after the Nep revolt.
Assertion of independence from corporate tithe between Inner and Outer worlds of the SOL system rapidly escalates into war, and the NEP ecology is given over to living space-ships, the drakkenkraft, and their martial art trained pilots. Psychic development technologies from Ura combine with their intention and form a new deadly fighting force in the system, the Kinsarkhu; led by none other than everyone's favourite jungle boy, the hero from Gan.
Status - first draft in progress.
SOL
The spread of biohab from the outer worlds culminates in the growth of an orb totally surrounding the solar system and its planets, which spin in their orbits through caverns inside the new structure. New infections, mutations, and developments within the system software that the biohab crystalline consciousness is encoded with, expand outward as the ecology takes on a multitude of potentials, unknown and unexplored by humanity.
The necessity of the kinsarkhu as protectors becomes apparent when Gan station is seized by lizardines and several of Ura's moons are captured by the Unseelie Sidhe.
What happens toward the end of the book as the whole structure and everything within it harmonizes to the same vibration; a mega-ecology, the mind of a mega-ecology, self-aware as one organic machine coming into alignment and up-shifting the whole content to a higher mode of functioning; is something that the reader is left to imagine. The books are intended as preparation toward this.
Status - first draft in progress.
Promo 1 - audiobook - ki'insarkhu
SnakeAppleTree has been working on this series of novels for over ten years. A pile of hand written note-books as tall as himself, complete with diagrams, has yet to be digitally transcribed.
UPDATE Spring 2018: This is now in progcess thanks to voice to text technology.
TALES OF THE SPACEWAYS
Short stories which embellish and expand various chronologies of the SoS universe
were partially published by Bright Metallic magazine.
>>> New related work is released HERE as it emerges. <<<
tRust franchise
The Sounds of Space universe is the original inspiration for the world of tRust.
It is being developed into video-game.
'Sounds of Space' and 'Tales of the Spaceways' are trademark ©2018 Ordo Octopia All Rights Reserved